Asylum Adventures

Asylum Adventures – A Challenge

Have you ever wanted to wander the halls of the Asylum or meet the amazing, generous queen ruling over it? I’m sure you have. So we invite you to do exactly that in the Asylum Adventures – a challenge! This game was designed with reading in mind, mainly, but if you want to take part using any kind of art form, you are more than welcome to!

A few words before we get to the nitty-gritty bits. This intro game was created for Wyrd & Wonder, a month-long celebration of everything fantastical. You can check out Anna’s intro post, and I highly recommend you follow them on BlueSky and Instagram! There will be prompts, read alongs, discussion topics, etc. And our theme this year is the moon and shapeshifters.

Wyrd & Wonder 2026 banner
Art credit: Moon magic by Varvara Gorbash

Queen’s Book Asylum had its 8th anniversary back in March, and since we didn’t celebrate and generally it’s been a long time since I came up with anything fun, I started to think. Asylum Adventures have some board gaming elements (testament to my newfound love for board games), but it also has some choose your own adventure vibes. There is a lot of potential of growing this QBA-themed game, but for now, we have a short version that I think will fit into the time frame of a month. I really hope you will enjoy your stay and please give me your feedback if and when you want! I’d love to hear your opinion and see if it’s something I could expand further.

What you are going to need is a 6-sided dice, and the printouts (optional, but I mean, I worked on it a lot, so you might as well want to use them :P) you can find at the end of this post. And now, let the fun begin!

THE RULES

  • The goal of the game is to find the elusive queen who resides in her secret throne room.
  • To find the throne room, you will have to take at least one secret passageway (more of that later).
  • The description of this game contains hidden spoilers. While I can’t police anyone from peeking and forging themselves the shortest route possible, for the most authentic experience, it’s advised to go in blind.
  • There are altogether 6 rooms you can visit, plus a secret one that will lead you to the throne room.
  • You may visit as many rooms as you wish, in any order you fancy. We advise you start on the ground floor, though.
  • Each room has a prompt you have to fulfill. You may leave anytime, but then you can’t use either of the bonuses.
  • When you fulfill a prompt, you may take the following actions:
    • Search the room for the secret passageway: throw a d6, if it’s 4 or higher, you were successful. If you are lucky, you found the passageway, and you can follow the route that opened to you. You may not take this action in a room to which you arrived via the passageway, but you get a free coin as an extra reward. There are altogether two secret passageways, so it might be possible that you never find the throne room.
    • Ask for the help of our pet demon who may or may not be any actual help. You can take this action 1 time on both the ground floor and the first floor that’s available for this game. The same rules apply as to the secret passageway. The throw of a d6 determines whether you are successful or not. If you are not successful, the next book you pick for the game has to be 50 pages longer than the previous one.
  •  If your throw was successful but you don’t find a passageway, you get a special coin. If you collect 3, you may go back to any room you searched unsuccessfully and check if it has a secret passage. You may use these coins once/floor.

BACKGROUND STORY

You are a weary traveler, chased by a werewolf through a forest, and you need shelter. Nearby villagers told you about a mysterious queen who dwells somewhere close. It’s said that she collects stories, and she gives asylum to those who seek it. It’s getting dark and you are tired, but you finally spot some light coming through the trees. You follow it and find yourself at the doorstep of a sprawling mansion that has seen better days. You can feel the magic around you and so you knock on the door hastily. It opens invitingly, and you step in.

ENTRANCE HALL

Asylum Adventures ground floor plan

Once inside, you have 3 rooms to choose from:

DRAWING ROOM

DINING ROOM

COMMON ROOM


FIRST FLOOR

Asylum Adventures first floor plan

You wander upstairs out of curiosity. The hallway is drenched in moonlight coming through from the windows. You can hear the howl of a wolf in the distance. Suddenly you don’t feel as safe anymore. Here there are also 3 (types) rooms you can search.

BEDROOMS

OFFICE

BATHROOM

WHEN INDICATED

SECRET ROOM

END OF THE GAME

YOU ACCOPMLISHED THE QUEST

YOU FAILED THE QUEST

PRINTABLES

To make this game more fun, I prepared some useful things for you. Floor plans for both floors and tracking sheets to help you stay on top of your game!

I tried to make everything as clear as possible, but if you have questions, please don’t hesitate to reach out! I hope you’ll have a good time in our cozy home 🙂

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